Raid v2.7i
slightly better than sf 280723. the engine use .exp to save time/to gain advantage in games.
Inside the RaR you will find the Raid binaries, src, Raid test.txt n logo. ALL CREDIT GOES TO THE SF TEAM
https://pixeldrain.com/u/71qRRQwp
Hope you enjoy it.
Raid Engines
Re: Raid Engines
Raid v2.7ii AssauLT
This version makes v2.7i look like a puppy
bin books can be added manually via the uci-option or you can rename any bin book to Raid1 or Raid2.bin and place it/or them in the same folder as the engine, it will do the rest.
https://pixeldrain.com/u/Wf3NxuvC
hope you enjoy it.
For the people
TR
This version makes v2.7i look like a puppy
bin books can be added manually via the uci-option or you can rename any bin book to Raid1 or Raid2.bin and place it/or them in the same folder as the engine, it will do the rest.
https://pixeldrain.com/u/Wf3NxuvC
hope you enjoy it.
For the people
TR
Re: Raid Engines
My apology.
I saw they ran on the pc which i used to compile but on the other one they didn't.
I had a look at the code. Heres a fix
https://pixeldrain.com/u/8zJkUHHT
I saw they ran on the pc which i used to compile but on the other one they didn't.
I had a look at the code. Heres a fix
https://pixeldrain.com/u/8zJkUHHT
Re: Raid Engines
Am looking for someone who can assist me on confirming my tests of Raid devs. So far i hv crafted 3 Raid betas 1 shows dominance over the two and obviously over v2.73.
By confirming: you test the beta on ur side, NOT BULLETS. 2+2 / 3+2/ 3+1/ 3+3 etc is better
By confirming: you test the beta on ur side, NOT BULLETS. 2+2 / 3+2/ 3+1/ 3+3 etc is better
Re: Raid Engines
Mr MZ's suggestion:
REMOVED
code:
PRNG rng(1070372);
for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc] = rng.rand<Key>();
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
https://pixeldrain.com/u/gzRFyz2v
REMOVED
code:
PRNG rng(1070372);
for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc] = rng.rand<Key>();
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
https://pixeldrain.com/u/gzRFyz2v
- massimilianogoi
- Site Admin
- Posts: 396
- Joined: Thu Aug 04, 2022 1:42 pm
- Has thanked: 604 times
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- Contact:
Re: Raid Engines
How are the tests with the latest Stockfish betas?
Orgz wrote: ↑Thu Aug 31, 2023 11:59 pm Mr MZ's suggestion:
REMOVED
code:
PRNG rng(1070372);
for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc] = rng.rand<Key>();
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
https://pixeldrain.com/u/gzRFyz2v
People who have lost the hope.
Re: Raid Engines
You mean comparing the one suggested by MZ and the one that I made?massimilianogoi wrote: ↑Fri Sep 01, 2023 1:15 am How are the tests with the latest Stockfish betas?
Orgz wrote: ↑Thu Aug 31, 2023 11:59 pm Mr MZ's suggestion:
REMOVED
code:
PRNG rng(1070372);
for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc] = rng.rand<Key>();
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
https://pixeldrain.com/u/gzRFyz2v
If yes, there's not much difference
Or against other sf derivatives such as Tactical and the like?
Tests were based on the first one. It's performance is good. A few testers were involved as well. You can test it for yourself and see
- massimilianogoi
- Site Admin
- Posts: 396
- Joined: Thu Aug 04, 2022 1:42 pm
- Has thanked: 604 times
- Been thanked: 648 times
- Contact:
Re: Raid Engines
I mean Raid vs these Stockfish https://github.com/official-stockfish/S ... ase%3Atrue
Orgz wrote: ↑Fri Sep 01, 2023 7:02 amYou mean comparing the one suggested by MZ and the one that I made?massimilianogoi wrote: ↑Fri Sep 01, 2023 1:15 am How are the tests with the latest Stockfish betas?
Orgz wrote: ↑Thu Aug 31, 2023 11:59 pm Mr MZ's suggestion:
REMOVED
code:
PRNG rng(1070372);
for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc] = rng.rand<Key>();
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
https://pixeldrain.com/u/gzRFyz2v
If yes, there's not much difference
Or against other sf derivatives such as Tactical and the like?
Tests were based on the first one. It's performance is good. A few testers were involved as well. You can test it for yourself and see
People who have lost the hope.