Marauders 2
Includes a code that adjusts the evaluation of the chess position based on a rating advantage. It uses a scaling factor based on the rating advantage to modify the evaluation of positions, potentially giving more weight to guaranteed draws in the engine's evaluation function when a rating advantage is present.
Have fun!
https://www.mediafire.com/file/12lpj4j9 ... +2.7z/file
Marauders
-
- Posts: 106
- Joined: Thu Jul 06, 2023 12:30 pm
- Has thanked: 1056 times
- Been thanked: 245 times
Re: Marauders
Marauders 3.0
Credit:
https://github.com/XInTheDark/Stockfish ... bc3c36bbeb
Nets:
nn-979b0339f40f.nnue
nn-baff1ede1f90.nnue
https://pixeldrain.com/u/t6LZzdcp
Credit:
https://github.com/XInTheDark/Stockfish ... bc3c36bbeb
Nets:
nn-979b0339f40f.nnue
nn-baff1ede1f90.nnue
https://pixeldrain.com/u/t6LZzdcp
Re: Marauders
Marauders 3.1
Sources:
https://tests.stockfishchess.org/tests/ ... 0526c5db22
https://tests.stockfishchess.org/tests/ ... 5069f87957
https://tests.stockfishchess.org/tests/ ... 5069f87db5
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works. For Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
Nets:
nn-baff1ede1f90.nnue
nn-ae6a388e4a1a.nnue
https://pixeldrain.com/u/udiD94JU
Sources:
https://tests.stockfishchess.org/tests/ ... 0526c5db22
https://tests.stockfishchess.org/tests/ ... 5069f87957
https://tests.stockfishchess.org/tests/ ... 5069f87db5
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works. For Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
Nets:
nn-baff1ede1f90.nnue
nn-ae6a388e4a1a.nnue
https://pixeldrain.com/u/udiD94JU