Marauders

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Orgz
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Marauders

Post by Orgz »

Marauders 2
Includes a code that adjusts the evaluation of the chess position based on a rating advantage. It uses a scaling factor based on the rating advantage to modify the evaluation of positions, potentially giving more weight to guaranteed draws in the engine's evaluation function when a rating advantage is present. :chess:

Have fun!
https://www.mediafire.com/file/12lpj4j9 ... +2.7z/file
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Re: Marauders

Post by Orgz »

ZamChess
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Re: Marauders

Post by ZamChess »

Thank you OrgZ !
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Re: Marauders

Post by Orgz »

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Re: Marauders

Post by Orgz »

Marauders 3.0
Credit:
https://github.com/XInTheDark/Stockfish ... bc3c36bbeb

Nets:
nn-979b0339f40f.nnue
nn-baff1ede1f90.nnue
https://pixeldrain.com/u/t6LZzdcp
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Re: Marauders

Post by Orgz »

Marauders 3.1

Sources:
https://tests.stockfishchess.org/tests/ ... 0526c5db22
https://tests.stockfishchess.org/tests/ ... 5069f87957
https://tests.stockfishchess.org/tests/ ... 5069f87db5

For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)

Heres how it works. For Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.

Nets:
nn-baff1ede1f90.nnue

nn-ae6a388e4a1a.nnue

https://pixeldrain.com/u/udiD94JU
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Re: Marauders

Post by Orgz »

Marauders 3.3
https://pixeldrain.com/u/auJqNSpj

Nets:
nn-ae6a388e4a1a.nnue
nn-baff1ede1f90.nnue
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Re: Marauders

Post by Orgz »

Seems i mixed links, here's a link to marauders

Marauders 3.3i :?

https://pixeldrain.com/u/J4QiDr7b
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