Re: Raid Engines
Posted: Sat Sep 02, 2023 3:16 am
If you see me releasing it means on my tests Raid came up Top.massimilianogoi wrote: ↑Fri Sep 01, 2023 10:22 am I mean Raid vs these Stockfish https://github.com/official-stockfish/S ... ase%3Atrue
Orgz wrote: ↑Fri Sep 01, 2023 7:02 amYou mean comparing the one suggested by MZ and the one that I made?massimilianogoi wrote: ↑Fri Sep 01, 2023 1:15 am How are the tests with the latest Stockfish betas?
Orgz wrote: ↑Thu Aug 31, 2023 11:59 pm Mr MZ's suggestion:
REMOVED
code:
PRNG rng(1070372);
for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc] = rng.rand<Key>();
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
https://pixeldrain.com/u/gzRFyz2v
If yes, there's not much difference
Or against other sf derivatives such as Tactical and the like?
Tests were based on the first one. It's performance is good. A few testers were involved as well. You can test it for yourself and see